Showing posts with label weapons. Show all posts
Showing posts with label weapons. Show all posts

4/13/2010

New Melee Weapon :Carrot Sword

The Rampage Rabbits, who settle on the roof of GK diner, has started cultivation recently.

In former times those bad rabbits did robbery to get food, but they found the delight of cultivation...
Now they are going to spread cultivation in kingdom...it's causing me a headache...awww

RP log (Edited)

Coppelia: After we rabbits conquer this kingdom, we will force to cultivate carrot to all people...so you should get to like carrots!
********: *laughs* so I would have to die....I am cannnibalist forever.
Coppelia: Don't say so without trying them! *pushes her carrot against ***'s mouth*
********:/me bites a sup of the carrot and spits it at coppelia's face.
Coppelia: ohhh I don't forgive such act to carrot!
Coppelia:/me pokes **** with the carrot quickly.

and battle battle...lol

*Rabbit Punch* Carrot Sword
This carrots can be used as melee weapon, which is compatible to XRPS, DCS, CCS or some other combat systems. (No enhanced damage)

This is sold in Factory of Ishtar main shop...xD >>SLURL

2/10/2010

Titan Industries (3)

This is my personal memo....

Titan Industries are very popular in Combat roleplay universes.
One of my favorite weapon makers. ^^

Guns from Titan Indsuries are
-many variable settings.
-very easy to see the line of bullets.(good for aiming).
-bullets hits even if the target is very near to shooter.
-Some of them are banned in each XRPS universes.
-Some of them don't suit to weapon regulations of XRPS universes.


AK5
Name price clip size attach point my impression
AK5 Variable right hand This gun has "spread:x" setting. It determines the radius of bullet diffusion. The bullets will hit within a X-meter radius from aiming point at 100-meter from the shooter.
BPS collision effect velocity Dual
variable(Max18) on/off variable no



MP5N
Name price clip size attach point my impression
MP5N 30(fixed) right hand This gun is reloaded when you press A+D key at same time. For this reason, unwilling reload happens frequently. It's not good for battle.
BPS collision effect velocity Dual
fixed(about15) no variable no




MP9
Name price clip size attach point my impression
MP9 250 right hand This gun has "spread:x" setting. It determines the radius of bullet diffusion. The bullets will hit within a X-meter radius from aiming point at 100-meter from the shooter.
BPS collision effect velocity Dual
variable on/off variable no

2/04/2010

Titan industries (2)

This is my personal memo....

Titan Industries are very popular in Combat roleplay universes.
One of my favorite weapon makers. ^^

Guns from Titan Indsuries are
-many variable settings.
-very easy to see the line of bullets.(good for aiming).
-bullets hits even if the target is very near to shooter.
-Some of them are banned in each XRPS universes.
-Some of them don't suit to weapon regulations of XRPS universes.



Silencer
Name price clip size attach point my impression
Silencer Variable right or left hand This gun has two version, for right hand and for left hand. But it's not scripted for dual wield
BPS collision effect velocity Dual
variable(Max20) on/off variable no



Mosberg500
Name price clip size attach point my impression
Mosberg500 Variable right hand Long reload time, and long interval of shots. Not useful for XRPS battle
BPS collision effect velocity Dual
Semi Auto on/off variable no



M3 Super90
Name price clip size attach point my impression
M3 Super90 8 right hand Short interval of shots. So instantaneous firepower is very high. But clip size is fixed.
BPS collision effect velocity Dual
Semi auto on/off variable no



ELite Carbine
Name price clip size attach point my impression
ELite Carbine Variable right hand Laser gun
BPS collision effect velocity Dual
variable(Max30) variable no

2/02/2010

Titan Industries (1)

This is my personal memo....

Titan Industries are very popular in Combat roleplay universes.
One of my favorite weapon makers. ^^

Guns from Titan Indsuries are
-many variable settings.
-very easy to see the line of bullets.(good for aiming).
-bullets hits even if the target is very near to shooter.
-Some of them are banned in each XRPS universes.
-Some of them don't suit to weapon regulations of XRPS universes.



M468
Name price clip size attach point my impression
M468 Variable right hand This gun has grenade option, don't use it in XRPS universe.
BPS collision effect velocity Dual
variable(Max20) on/off variable no



Sig552
Name price clip size attach point my impression
Sig552 Variable right hand This gun doesn't save the setting. I recommend to make a gesture to set up this gun to suit to universe regulations.
BPS collision effect velocity Dual
variable(Max20) on/off variable no



M4A1
Name price clip size attach point my impression
M4A1 100(fixed) right hand Clip size is fixed.
BPS collision effect velocity Dual
variable(Max15) on/off variable no




P90
Name price clip size attach point my impression
P90 variable right hand BPS of this gun much decreases when shooter is not moving.
BPS collision effect velocity Dual
variable(Max15~16) on/off variable no

2/01/2010

Fairlight

This is my personal memo.

I am not responsible for your buying....xD

Fairlight(SLURL) is one of most popular weapon maker in XRPS universes.
Their products are
-Low lag
-No inertial force on bullet
-Reload time about 1.5sec, very short.
-Bullet don't hit target in very short range.
-Big bullet (HD option)
-Very Popular in XRPS universes, but banned in some univereses.


MP5K
Name price clip size attach point my impression
MP5K 1500 30 or unlimited right or left hand If you use this gun in XRPS universes, you will have to set clip size 30
BPS collision effect velocity Dual
about15 on/off variable possible



LT37
Name price clip size attach point my impression
LT37 1500 30 or 100 right or left hand Nice blood effect....xD
BPS collision effect velocity Dual
11-12 on/off variable possible



VIPER
Name price clip size attach point my impression
VIPER 1000 30 or 100 right or left forearm very popular one
BPS collision effect velocity Dual
15-16(MAX) on/off variable possible



XLB-88
Name price clip size attach point my impression
XLB-88 1500 30 or 100 right hand This gun has flame thrower mode, don't use it in XRPS universe xD
BPS collision effect velocity Dual
11-12 no variable no



ArcGauntretMKⅡ
Name price clip size attach point my impression
ArcGauntretMKⅡ 1000 30 right or left forearm electrical bullet
BPS collision effect velocity Dual
10-11 no variable possible



AutoShotgun
Name price clip size attach point my impression
AutoShotgun 1000 7 right hand Shotgun is banned in many XRPS universes, check regulations
BPS collision effect velocity Dual
semi auto on/off variable possible

1/29/2010

My way to choose gun in XRPS combat


Yesterday someone visited my blog from Google search to look for the best XRPS gun.
Though I think there is no best gun actually, I want to introduce my check point to select gun.
(Of course, you have to check universe weapon regulation at first :-) )

In XRPS combat, gun damage is caused by only collision between avatar and bullet(physical object).
Whether the bullet includes damage script or not, same damage is delivered.
(Some gun makers set API script in their bullet for other combat system like CCS, but it doesn't affect to XRPS.)

1.Low lag
The main reason why some guns cause terrible lag to SIM is MONO script.
In current Second Life server, heavy lag is caused when objects which includes MONO script is rezzed.
So bullet scripts should be compiled not using MONO.
You cannot confirm that the bullet of gun you purchased is compiled by MONO or not.
However lag of such gun is easy to see by shooting it.
Popular gun makers don't have this problem.

2.Effect
In almost XRPS universes, effects such as explosion, phantom bullet, continuous damage or so on are banned.
If your gun has RP-bullet or training-bullet option, it will be good.
Small effect like blood splash might be permissible in some universes.

3.BPS
BPS means Bullets per Second.
In XRPS combat, too high BPS is useless because XRPS don't realize so many bullet in a second.
In addition, too high BBS guns will be banned by universe weapon regulation.
However, higher BPS is better for shooters. It makes easy to hit target.
Personally, I think 8-15 BPS is good.

The upper limit of BPS in Judgement universe is 8.5 according to their regulation.
((I don't know why some specific gun makers are permissible even though their BPS is higher than 10...
I have asked their admin, and there was no response .....lol))

4.Hit range
In Second Life combat, bullets of almost gun makers don't hit in very short range.
This is a technical problem.
Bullet will be rezzed in front of you keeping some distance, to avoid hurting yourself.
By this reason, bullets don't collide with target if the target is in very short range.
Yes, you can use melee if enemy is too near to shoot.
However, if the bullet can hit in very short range, it is useful when you are stunned and being hitted by melee.

"Titan Industries" and "Factory of Ishtar" are very good weapon maker at this point.

5.Looks
After all, most important thing is looks.
You should choose the gun which is most suitable to your character. xD



There are some popular gun makers in XRPS universes, I will introduce those makers tomorrow.

1/14/2010

"Rai-Jin" Gun-Blade, from "Factory of Ishtar"

Fight or die....
Gun Brade

Today I want to introduce this weapon.:D


Hahaha, yes I worked as a pop model. xD
One of my best friend, Mizuki Windlow is awesome weapon creator.
She is also one of XRPS players, so her weapons are very suitable to XRPS combat regulations.

This "Rai-Jin" gun-blade is double-use of gun and melee.
Full original animations are smooth and quick,the line of fire is easy to see!
Now her weapons are pretty popular in kingdom of legend xD

SLURL:Factory of Ishtar


Kingdom is a Roleplay and Combat Multi-SIM community in Second Life.
- If you are interested, please visit kingdom and speak to one of Kingdom Mentors. In addition, visit our website.
- The most up to date and controlling rules will be available on the website. We currently use the XRPS Engine. A free system, that can be found at several vendors throughout Kingdom.
~~~ ** ~~~ NOTICE ~~~ ** ~~~
Kingdom is based in Mature SIMs and involves mature subject matter. By the Second Life Terms of Service and our own rules, you must be 18 YEARS or older to be in our game.